Jogo de labirinto modo texto
Publicado por Fernando (última atualização em 04/12/2013)
[ Hits: 11.290 ]
Homepage: https://github.com/phoemur/
Este jogo de labirinto eu fiz baseado na versão em Shell Script em:
http://www.vivaolinux.com.br/script/Jogo-de-labirinto-feito-em-shell-script
O objetivo era aprender a usar a biblioteca curses, por isso não utilizei pygame.
Possui fazes aleatórias com nível de dificuldade crescente.
Apesar de feito em Python 3 também funciona em Python 2 sem adaptações.
#!/bin/env python3
# -*- coding: utf-8 -*-
#
# Written by phoemur - dec/2013
# Thanks to Joe Wingbermuehle whoose maze generator ( https://raw.github.com/joewing/maze ) i was based on
#
import random, curses, sys
# The size of the maze (must be odd).
width = 39
height = 23
# The maze.
maze = dict()
# Initialize the maze.
def init_maze():
for x in range(0, width):
maze[x] = dict()
for y in range(0, height):
maze[x][y] = 1
# Carve the maze starting at x, y.
def carve_maze(x, y):
dir = random.randint(0, 3)
count = 0
while count < 4:
dx = 0
dy = 0
if dir == 0:
dx = 1
elif dir == 1:
dy = 1
elif dir == 2:
dx = -1
else:
dy = -1
x1 = x + dx
y1 = y + dy
x2 = x1 + dx
y2 = y1 + dy
if x2 > 0 and x2 < width and y2 > 0 and y2 < height:
if maze[x1][y1] == 1 and maze[x2][y2] == 1:
maze[x1][y1] = 0
maze[x2][y2] = 0
carve_maze(x2, y2)
count = count + 1
dir = (dir + 1) % 4
# Generate the maze.
def generate_maze():
random.seed()
maze[1][1] = 0
carve_maze(1, 1)
maze[1][0] = 0
maze[width - 2][height - 1] = 0
# Display the maze.
def display_maze():
stdscr.clear()
stdscr.move(0,0)
for y in range(0, height):
for x in range(0, width):
if maze[x][y] == 0:
stdscr.addstr(" ", curses.color_pair(1))
else:
stdscr.addstr("[]", curses.color_pair(1))
stdscr.addstr("\n", curses.color_pair(1))
stdscr.refresh()
# Position Info
def display_info(a, b, counter):
stdscr.addstr(height+1, 0, 'X Coordinate: {}'.format(str(b).zfill(4)), curses.A_BOLD)
stdscr.addstr(height+2, 0, 'Y Coordinate: {}'.format(str(a).zfill(4)), curses.A_BOLD)
stdscr.addstr(height+3, 0, 'Moves: {}'.format(str(counter).zfill(5)), curses.A_BOLD)
stdscr.refresh()
# Display the Ball
def display_ball(y, x):
stdscr.addstr(y,x, "OO", curses.color_pair(2))
stdscr.refresh()
# Winner Funcion
def winner(counter):
stdscr.clear()
stdscr.addstr('Congratulations!!!\nYou won with {} moves\n\nPress any key for the next fase or Q to exit'.format(counter), curses.A_BOLD)
stdscr.refresh()
c = stdscr.getch()
if chr(c).upper() == 'Q':
sys.exit(0)
# Mainloop
def mainloop():
#Movement Variables
x = 1
y = 0
m = 2 # Wrapper for x position, as it has 2 spaces
counter = 0 # Count movements
# Initial position
display_maze()
display_info(y, x, counter)
display_ball(y, m)
#Loop
entry = int()
while True:
entry = stdscr.getch()
# Erase former position
stdscr.addstr(y, m, " ", curses.color_pair(2))
try:
if entry == curses.KEY_LEFT or entry == ord('a'):
if maze[x-1][y] != 0:
pass
else:
x -= 1
m -= 2
counter += 1
if entry == curses.KEY_RIGHT or entry == ord('d'):
if maze[x+1][y] != 0:
pass
else:
x += 1
m += 2
counter += 1
if entry == curses.KEY_UP or entry == ord('w'):
if maze[x][y-1] != 0:
pass
else:
y -= 1
counter += 1
if entry == curses.KEY_DOWN or entry == ord('s'):
if maze[x][y+1] != 0:
pass
else:
y += 1
counter += 1
except KeyError:
pass
if entry == ord('q'):
sys.exit(0)
display_info(y, x, counter)
display_ball(y, m)
# Tests if we have a winner
if y == height - 1:
winner(counter)
break
def begin(stdscr):
stdscr.clear()
curses.init_pair(1, curses.COLOR_GREEN, curses.COLOR_BLACK)
curses.init_pair(2, curses.COLOR_RED, curses.COLOR_BLACK)
init_maze()
generate_maze()
mainloop()
if __name__ == '__main__':
# Initializing the program
curses.setupterm()
stdscr = curses.initscr()
curses.curs_set(False)
stdscr.keypad(True)
while width < curses.tigetnum('cols') and height+5 < curses.tigetnum('lines'):
curses.wrapper(begin)
width += 10
height += 6
curses.endwin()
print("\nCongratulations, your screen is smaller than your skill\n\rFind a bigger screen to continue\n")
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