Como compilar o ARToolKit no Debian Lenny?

1. Como compilar o ARToolKit no Debian Lenny?

Ewerton Daniel de Lima
ewertondaniel

(usa openSUSE)

Enviado em 23/02/2010 - 14:05h

Olá pessoal!
Gostaria de saber se alguém aqui já compilou o ARToolKit, uma biblioteca que viabiliza o desenvolvimento de aplicações com Realidade Aumentada, no Debian Lenny.

Preciso de ajuda nesse sentido. Não estou conseguindo compilá-lo.

Grato desde já!


  


2. Re: Como compilar o ARToolKit no Debian Lenny?

Raryel Costa Souza
raryel.costa

(usa Fedora)

Enviado em 17/07/2010 - 19:24h

Olá amigo,
Eu também tive vários problemas para compilá-lo...na época acabei fazendo um tutorial sobre isso...

Espero que ajude...

Instalação ARToolkit 2.72.1 com suporte a VRML no Linux
Copyright (C) 2010 Raryel Costa Souza <raryel.costa at gmail dot com>.
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License, Version 1.3
or any later version published by the Free Software Foundation;
with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
A copy of the license is included in the section entitled "GNU
Free Documentation License".

Observações Iniciais

Devido ao fato de que o OpenVRML-0.16.2, recomendado pelo ARToolkit 2.72.1, para
instalação no Linux (testado com 32 bits) ser relativamente antigo (versão datada de 29/11/2006),
são necessários certos ajustes para poder compilá-lo (esse é o grande obstáculo) com as bibliotecas
e compiladores atuais e fazê-lo funcionar perfeitamente.
Com relação aos resultados obtidos após as diversas tentativas de compilação foi possível
compilar o ARToolkit com suporte a VRML. Um pequeno problema, tanto no Debian como no
Fedora, é que não foi encontrada forma (não quer dizer que não exista) de fazer funcionar o
visualizador de arquivos .Wrl (openvrml-gtkplug). Isso porque é necessário passar um parâmetro
relativo ao GTK-SOCKET-ID do qual não se encontrou muitas informações.
Para poder testar os arquivos .Wrl instalam-se os pacotes do openvrml-0.18.3 disponíveis no
repositório do Fedora 12. Assim pode-se usar a libopenvrml (openvrml-0.16.2) para funcionar no
ARToolkit e o openvrml-0.18.3 para visualizar os .Wrls no navegador e no player. Como nos
repositórios Debian esse pacote ainda não existe, seria necessário compilar o openvrml-0.18.3
diretamente. Isso não será explicado nesse tutorial. Portanto para evitar as dores-de-cabeça dessa
outra compilação recomendo o uso do Fedora 12 como ambiente de trabalho para realidade
aumentada.
Caso algum usuário consiga fazer a instalação em outra distribuição, peço que este notifique,
preferencialmente passando um passo-a-passo (o usuário que o fizer terá seu nome especificado
como autor da seção correspondente) de forma que esta documentação possa ser atualizada,
facilitando assim para quem for trabalhar com realidade aumentada no Linux.
Nota Importante: Observação inicial os comandos cujas linhas começam com # devem ser
executados como root.

1 – Download dos pacotes-fonte: ARToolkit e OpenVRML

1.1 - Baixar o pacote do ARToolkit:

http://sourceforge.net/projects/artoolkit/files/artoolkit/2.72.1/ARToolKit-
2.72.1.tgz/download

1.2 - Baixar o pacote do OpenVRML 0.16.2:

http://sourceforge.net/projects/openvrml/files/openvrml/0.16.2/openvrml-
0.16.2.tar.gz/download

2 – Instalação no Debian Lenny

2.1 – Instalação de dependências:

# apt-get install doxygen libsdl1.2-dev libgtk2.0-dev libmozjs freeglut3-dev libboost-dev libxmu-
dev libfreetype6-dev libgl1-mesa-dev libglu1-mesa-dev

2.2 - Criação de alguns links

# ln -s /usr/lib/libXmu.so.6 /usr/lib/libXmu.so
# ln-s /usr/lib/libXmuu.so.1 /usr/lib/libXmuu.so

2.3 – Descompactação dos pacotes

Abrir terminal na pasta onde foram salvos e usar os comandos abaixo.
$ tar -zxf ARToolKit-2.72.1.tgz
$ tar -zxf openvrml-0.16.2.tar.gz

2.4 – Compilação ARToolkit

$ cd ARToolkit
Após o uso do comando abaixo ele deve retornar um menu, em que se deve escolher as
opções adequadas com seu PC e obter as seguintes mensagens após os “creates”.
$ ./Configure
Select a video capture driver.
1: Video4Linux
2: Video4Linux+JPEG Decompression (EyeToy)
3: Digital Video Camcoder through IEEE 1394 (DV Format)
4: Digital Video Camera through IEEE 1394 (VGA NONCOMPRESSED Image Format)
5: GStreamer Media Framework
Enter : 1
Color conversion should use x86 assembly (choose 'n' for 64bit systems)?
Enter : y
Do you want to create debug symbols? (y or n)
Enter : n
Build gsub libraries with texture rectangle support? (y or n)
GL_NV_texture_rectangle is supported on most NVidia graphics cards
and on ATi Radeon and better graphics cards
Enter : y
create ./Makefile
create lib/SRC/Makefile
create lib/SRC/AR/Makefile
create lib/SRC/ARMulti/Makefile
create lib/SRC/Gl/Makefile
create lib/SRC/VideoLinux1394Cam/Makefile
create lib/SRC/VideoLinuxDV/Makefile
create lib/SRC/VideoLinuxV4L/Makefile
create lib/SRC/VideoSGI/Makefile
create lib/SRC/VideoMacOSX/Makefile
create lib/SRC/VideoGStreamer/Makefile
create lib/SRC/ARvrml/Makefile
create util/Makefile
create util/calib_camera2/Makefile
create util/calib_cparam/Makefile
create util/calib_distortion/Makefile
create util/mk_patt/Makefile
create util/graphicsTest/Makefile
create util/videoTest/Makefile
create examples/Makefile
create examples/collide/Makefile
create examples/exview/Makefile
create examples/loadMultiple/Makefile
create examples/modeTest/Makefile
create examples/multi/Makefile
create examples/optical/Makefile
create examples/paddle/Makefile
create examples/paddleDemo/Makefile
create examples/paddleInteraction/Makefile
create examples/range/Makefile
create examples/relation/Makefile
create examples/simple/Makefile
create examples/simple2/Makefile
create examples/simpleLite/Makefile
create examples/twoView/Makefile
create examples/simpleVRML/Makefile
create include/AR/config.h
Done.
Agora a compilação...
$ make

2.5 – Teste Simples

$ cd bin/
Deve-se imprimir, pelo menos o marcador patthiro.pdf, para testes. No item 2.12 existem
instruções de como fazer isso.
Deve-se fornecer uma string de configuração do ARToolkit e depois utilizar o comando
abaixo. Ela difere de acordo com o driver de vídeo escolhido no início do ./Configure. Para mais
informações ler o arquivo index.html na subpasta doc/video.
$ ./simpleTest
Se uma tela com imagem da câmera aparecer, tudo bem, caso contrário pode ser necessário
instalar o pacote libv4l-0 do lenny-backports

2.6 – Instalação libv4l-0 (lenny-backports)

# gedit /etc/apt/sources.list
No final do arquivo deve se adicionar a linha abaixo:
deb http://www.backports.org/debian/ lenny-backports main contrib non-free
Salvar alterações e fechar o gedit.
# apt-get update
Instalação das chaves criptográficas do repositório
# apt-get install debian-backports-keyring
# apt-get update
# apt-get -t lenny-backports install libv4l-0

2.7 – Repetição do Teste e outra solução

Tentar novamente executar o ./simpleTest. Caso ainda não funcione (comum em câmeras
que usam V4L2) fazer o seguinte:
$ LD_PRELOAD=/usr/lib/libv4l/v4l1compat.so ./simpleTest
Se abrir o vídeo, pode-se passar para a instalação do OpenVRML, caso contrário será necessário
buscar outras soluções para o funcionamento de sua webcam com o ARToolkit.

2.8 – Patch OpenVRML

Abrir um terminal e acessar a pasta gerada com a descompactação do pacote do
OpenVRML. Aplicar o patch com:
$ patch -p1 < patch-openvrml-0.16.2
Ele deve retornar:
patching file lib/antlr/antlr/CharScanner.hpp
patching file lib/antlr/antlr/CharScanner.hpp~
patching file lib/antlr/antlr/Parser.hpp
patching file lib/antlr/antlr/Parser.hpp~
patching file lib/antlr/antlr/TreeParser.hpp
patching file lib/antlr/antlr/TreeParser.hpp~

2.9– Compilação OpenVRML

No Debian não foi possível gerar o plugin do Navegador (dá erros no ./configure), talvez
pelo fato de ele ser um Firefox modificado pela equipe do Debian (Iceweasel), portanto vamos
impedir que ele seja gerado
$ ./configure --disable-mozilla-plugin
Na hora de compilar o openvrml consome muita memória e processamento. O ideal é ter
pelo menos 1GB de RAM e 3 GB de Swap. A compilação pode levar até 2h dependendo do
desempenho de seu computador. Para acelerar a compilação em computadores multi-núcleo pode-se
usar
$ make -j4
Caso tenha somente um núcleo, ou se não souber o tipo de seu processador usar o comando
abaixo:
$ make
# make install
# ln -s /usr/local/lib/libopenvrml.so.6 /usr/lib/libopenvrml.so.6
# ln -s /usr/local/lib/libopenvrm-gl.so.6 /usr/lib/usr/libopenvrml-gl.so.6

2.10 – Patch ARToolkit

Abra com um terminal a pasta extraída do pacote do ARToolkit e aplique o patch:
$ patch -p1 < patch-artoolkit-2.72.1
Ele deve retornar:
patching file examples/simpleVRML/Makefile
patching file examples/simpleVRML/Makefile~
patching file lib/SRC/ARvrml/Makefile
patching file lib/SRC/ARvrml/Makefile~

2.11 – Compilação para suporte VRML pelo ARToolkit

$ cd /lib/SRC/ARvrml
$ make
Aqui não tem problema se der o erro (na verdade não aconteceu nada de errado):
ar: creating ../../../lib/libARvrml.a
../../../lib/libARvrml.a
make: execvp: ../../../lib/libARvrml.a: Permissão negada
make: ** [../../../lib/libARvrml.a] Erro 127
$ cd ../../..
$ cd examples/simpleVRML
$ make
$ cd ../..
$ cd bin

2.12 – Marcadores e Teste simples de VRML

Abrir o navegador de arquivos na sub-pasta do ARToolkit: patterns.
Abrir os arquivos dos marcadores com um editor de imagens, copiar para o processador de
texto (OpenOffice, por exemplo), organize-os de forma a deixar cada um com uma margem de pelo
menos 0,5cm em volta da borda preta. Imprimir e cortar. Colar em papelão para que ele fique mais
firme.
Para o teste do simpleVRML, dois marcadores funcionam: pattHiro.pdf e pattKanji.pdf.
Deve aparecer um boneco de neve ao ser detectado pela câmera. Cuidado para não obstruir as
bordas pretas do marcador com os dedos.
./simpleVRML

3 - Instalação no Fedora 12

3.1 – Instalação de dependências

# yum install freeglut-devel gtkglext-devel gtkglext-libs gcc-c++ xulrunner-devel SDL-devel
doxygen boost-devel

3.2 – Criação de alguns links

# ln -s /usr/src/kernels/`uname -r`/include/linux/linkage.h /usr/include/linux/linkage.h
# ln -s /usr/src/kernels/`uname -r`/arch/x86/include/asm/linkage.h /usr/include/asm/linkage.h
# ln -s /usr/src/kernels/`uname -r`/include/linux/compiler.h /usr/include/linux/compiler.h
# ln -s /usr/src/kernels/`uname -r`/include/linux/stringify.h /usr/include/linux/stringify.h

3.3 – Compilação ARTookit/OpenVRML

A compilação do ARToolkit e do OpenVRML é feita da mesma forma que foi explicada
para o Debian Lenny. Exceto a seção 2.6, já que o Fedora já tem essa lib instalada por padrão (com
outro nome). Uma observação importante é que não adianta querer compilar o plugin do navegador
no Fedora, porque, com o lançamento do Firefox 3.5, algumas bibliotecas de desenvolvimento da
Mozilla mudaram muito e algumas até sumiram e mudaram de nomes, acabando com a
compatibilidade. Dessa forma a opção --disable-mozilla-plugin é obrigatória.

3.4 - Instalação pacotes OpenVRML-0.18.3

# yum install openvrml openvrml-xembed libopenvrml libopenvrml-gl

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3. Re: Como compilar o ARToolKit no Debian Lenny?

Perfil removido
removido

(usa Nenhuma)

Enviado em 31/10/2010 - 09:46h

Me espantei agora , alguém interessado na ARToolkit! Wau! O Sr. conhece a OpenCV?







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